Instead, Bone Barrier is the way to go since you’re going to be socket starved.Īs with other low life builds, Presence of Chayula, Shavronne’s Wrappings and Sin Trek will be a good chunk of the defensive options outside of the Prism Guardian. While you could take Mistress of Sacrifice, it got nerfed so I don’t feel this skill is really that effective for this build. ![]() ![]() The last gems will probably be your typical Desecrate, Flesh Offering and Convocation. Grace is interesting to me since you get a nice boost in speed. I think Discipline could even go there if you can pick up some cluster jewels that have the ability to negate the cost of your purities. That leaves the last two Purities in a slot like Boots. I imagine that Pride would be a natural choice to place there. Then you can pick up some good auras once you get your Prism Guardian. From what I’ve read, keeping them low level is a good idea so that your mana reservation doesn’t get eaten up all at once. I think Precision and Clarity are good starters too. Pride for the physical damage boost and Dread Banner to increase your impale effects for your carrion golems. If not those, then swapping in a Culling Strike could be effective here too.įor Auras, you definitely want at minimal Pride and Dread Banner. I think something like an Elder version with Chance to Bleed and Faster Attacks might be interesting additions. I’ve seen some offensive setups with Multistrike, Melee Physical and Minion Damage or Maim to take advantage of Melee Physical. I imagine the Raise Zombies gem would probably go into the gloves section. Then with the two remaining sockets, add Elemental Army and Blood Magic support. With a good Elder Helmet, you could say do Raise Specters and Animate Guardian to get the bonuses from the support gem and life. I’ve read good things where you can use Carnage Chieftains and Chieftain Hosts for the boost in Frenzy and Power Charges to really add damage to your minions. Specters are an interesting choice because you can attempt to go for having 4 summoned specters that provide support for your minions. Here, you can put Zombies, Specters and/or an Animate Guardian gem. Alternatively, a Cold Iron Point can be substituted for the Clayshaper to get a +3 to your golems and other minions that are tagged with physical.Īlong with this, you will want to use an Elder Helmet with Minion Life and a +minion gem level support. You could start off with two Clayshapers until you’re ready to switch to a Prism Guardian for leveling. Of course, you move your build into a low life, energy shield build and have Zealot’s Oath to increase your Energy Shield regeneration.īecause you don’t have as many golems compared to an Elementalist, you use a Clayshaper to add another golem to the mix. What happens is that you can get 90% elemental resistance along with a fair amount of regeneration from both Discipline and Vitality. Also, you add Purities and nodes like Influence to boost the buffs’ efficacy. ![]() So you can keep these gems at lower levels and use a Prism Guardian to add higher costing auras to the build. With the change of Vitality from a flat percentage mana reservation to a raw mana cost, Vitality becomes easier to fit into builds along with Clarity and Precious, which also uses raw mana cost. Here, you use a lot of mana reservation reduction nodes like Charisma so that you can stack various auras.Īlso, with Commander of Darkness, you get a nice perk of effectively discounting the Cruel resistance penalty and use that for pushing your resistances beyond 75%. But the key piece to this build is the Commander of Darkness piece which scales attack/cast speed from your auras. The Necromancer version is far more minion heavy, even though you get less golems overall. Also, the buffs provided by Carrion Golems really aren’t great compared to the other golem versions. That makes the elemental portion quite useless since you’re not really taking advantage of the elemental defenses and offenses. ![]() However, one thing I’ve noticed is that the other two ascendancies really don’t do much for this bulid since most Carrion Golem builds use Brutality to boost up the physical damage. The Elementalist version has a higher number of Golems available because of the Golemancer ascendancy. I did some research on how the two builds and differ and wanted to write my thoughts down. However, another variation is the Necromancer, which I’ve read is tankier. I’m currently working on an Elementalist version of Carrion Golems that has become popular due to the high area damage.
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